MD5 Renderer
This project was mostly a learning experiance for me. The idea was infact two fold
- Learn how to parse and load a Doom3 MD5 Mesh file
- Learn how to do tangent space bump mapping
In both regards, the project was a success, as you can see from the images to the right. The next step was to learn how to do animation, however due to a hard drive crash the main application got totalled and I’ve not had the urge or time to repair/rebuild it
On the upside, the main loading code, a cunning piece of C++, was left intact.
The renderer for the screen shots is some custom OpenGL code I wrote, its not the fastest code as I was just going for output rather than speed
Project Status
Currently this project is dead pending meĀ finding the timeĀ to do some more work on in.
Downloads
Doom3 MD5 Basic Parser (0 bytes)C++ Source code. Requires Boost.
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