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	<title>Phantom Web</title>
	<link>http://www.phantom-web.co.uk</link>
	<description></description>
	<pubDate>Thu, 21 Aug 2008 21:04:16 +0000</pubDate>
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			<item>
		<title>3D Tower Defense, Part 3</title>
		<link>http://www.phantom-web.co.uk/2008/08/21/3d-tower-defense-part-3/</link>
		<comments>http://www.phantom-web.co.uk/2008/08/21/3d-tower-defense-part-3/#comments</comments>
		<pubDate>Thu, 21 Aug 2008 21:04:16 +0000</pubDate>
		<dc:creator>phantom</dc:creator>
		
		<category><![CDATA[games]]></category>

		<category><![CDATA[programming]]></category>

		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://www.phantom-web.co.uk/2008/08/21/3d-tower-defense-part-3/</guid>
		<description><![CDATA[While todays update was somewhat minor to code it also represents an important set of basic milestones for the game in general in that we now have a game of sorts to speak of.
]]></description>
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		</item>
		<item>
		<title>3D Tower Defense, Part 2</title>
		<link>http://www.phantom-web.co.uk/2008/08/02/3d-tower-defense-part-2/</link>
		<comments>http://www.phantom-web.co.uk/2008/08/02/3d-tower-defense-part-2/#comments</comments>
		<pubDate>Sat, 02 Aug 2008 17:53:52 +0000</pubDate>
		<dc:creator>phantom</dc:creator>
		
		<category><![CDATA[games]]></category>

		<category><![CDATA[programming]]></category>

		<category><![CDATA[projects]]></category>

		<guid isPermaLink="false">http://www.phantom-web.co.uk/2008/08/02/3d-tower-defense-part-2/</guid>
		<description><![CDATA[So, I haven&#8217;t forgotten about this project and work has finally progressed. I did in fact do a little bit of work on this a while ago, however it wasn&#8217;t really all that important so I decided to hold off on an update for now.
Today however I have made what I consider significant progress so I [...]]]></description>
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		</item>
		<item>
		<title>3D Tower Defense, Part 1</title>
		<link>http://www.phantom-web.co.uk/2008/07/07/3d-tower-defense-part-1/</link>
		<comments>http://www.phantom-web.co.uk/2008/07/07/3d-tower-defense-part-1/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 00:41:49 +0000</pubDate>
		<dc:creator>phantom</dc:creator>
		
		<category><![CDATA[games]]></category>

		<category><![CDATA[programming]]></category>

		<category><![CDATA[projects]]></category>

		<category><![CDATA[alpha]]></category>

		<category><![CDATA[c#]]></category>

		<category><![CDATA[tower defense]]></category>

		<guid isPermaLink="false">http://www.phantom-web.co.uk/2008/07/07/3d-tower-defense-part-1/</guid>
		<description><![CDATA[Back in May I made a large fuss about how OpenGL was going no where and how I was going to do things with D3D10. Then, the dust settled and I realised that I didn&#8217;t know what I wanted to make.
]]></description>
		<wfw:commentRss>http://www.phantom-web.co.uk/2008/07/07/3d-tower-defense-part-1/feed/</wfw:commentRss>
		</item>
		<item>
		<title>It&#8217;s Lua NOT LUA.</title>
		<link>http://www.phantom-web.co.uk/2008/06/23/its-lua-not-lua./</link>
		<comments>http://www.phantom-web.co.uk/2008/06/23/its-lua-not-lua./#comments</comments>
		<pubDate>Mon, 23 Jun 2008 12:47:58 +0000</pubDate>
		<dc:creator>phantom</dc:creator>
		
		<category><![CDATA[General]]></category>

		<category><![CDATA[languages]]></category>

		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.phantom-web.co.uk/2008/06/23/its-lua-not-lua./</guid>
		<description><![CDATA[This is a pet peeve of mine, I&#8217;m not even sure where this problem came from although I&#8217;m sure if I tried I could track it back to someone who didn&#8217;t know what they were writing about.
I&#8217;m talking of people refering to Lua as LUA.
While this might not seem like a big things to people [...]]]></description>
		<wfw:commentRss>http://www.phantom-web.co.uk/2008/06/23/its-lua-not-lua./feed/</wfw:commentRss>
		</item>
		<item>
		<title>New Adventures in Direct3D 10</title>
		<link>http://www.phantom-web.co.uk/2008/05/17/new-adventures-in-direct3d-10/</link>
		<comments>http://www.phantom-web.co.uk/2008/05/17/new-adventures-in-direct3d-10/#comments</comments>
		<pubDate>Sat, 17 May 2008 20:04:04 +0000</pubDate>
		<dc:creator>phantom</dc:creator>
		
		<category><![CDATA[D3D10]]></category>

		<category><![CDATA[programming]]></category>

		<guid isPermaLink="false">http://www.phantom-web.co.uk/2008/05/17/new-adventures-in-direct3d-10/</guid>
		<description><![CDATA[While at Uni back in 2000 I decided that it would be a good idea to learn about this wonderful world of 3D graphics and all the cool stuff you could do. Back then it was a choice between Direct3D 8 and OpenGL; after looking about I settled on OpenGL, had a read of some [...]]]></description>
		<wfw:commentRss>http://www.phantom-web.co.uk/2008/05/17/new-adventures-in-direct3d-10/feed/</wfw:commentRss>
		</item>
		<item>
		<title>On Pair Programming Part 2</title>
		<link>http://www.phantom-web.co.uk/2008/04/03/on-pair-programming-part-2/</link>
		<comments>http://www.phantom-web.co.uk/2008/04/03/on-pair-programming-part-2/#comments</comments>
		<pubDate>Thu, 03 Apr 2008 20:30:06 +0000</pubDate>
		<dc:creator>phantom</dc:creator>
		
		<category><![CDATA[programming]]></category>

		<category><![CDATA[agile]]></category>

		<category><![CDATA[pair programming]]></category>

		<category><![CDATA[work]]></category>

		<category><![CDATA[xp]]></category>

		<guid isPermaLink="false">http://www.phantom-web.co.uk/2008/04/03/on-pair-programming-part-2/</guid>
		<description><![CDATA[The pair programming experience has continued at work, as it was always going to, and the third day was probably the better of the four so far.
While things did seem to go smoothly it also served to highlight another slight, although not earth shatteringly bad, issue with pair programming; scheduling and bug fixing.
]]></description>
		<wfw:commentRss>http://www.phantom-web.co.uk/2008/04/03/on-pair-programming-part-2/feed/</wfw:commentRss>
		</item>
		<item>
		<title>On Pair Programming</title>
		<link>http://www.phantom-web.co.uk/2008/04/01/on-pair-programming/</link>
		<comments>http://www.phantom-web.co.uk/2008/04/01/on-pair-programming/#comments</comments>
		<pubDate>Tue, 01 Apr 2008 22:35:40 +0000</pubDate>
		<dc:creator>phantom</dc:creator>
		
		<category><![CDATA[programming]]></category>

		<category><![CDATA[agile]]></category>

		<category><![CDATA[pair programming]]></category>

		<category><![CDATA[work]]></category>

		<category><![CDATA[xp]]></category>

		<guid isPermaLink="false">http://www.phantom-web.co.uk/2008/04/01/on-pair-programming/</guid>
		<description><![CDATA[Anyone who has been around software engineering for any amount of time has heard the terms &#8216;XP&#8217; and &#8216;Agile&#8217; thrown around; development methodology which forgoes the normal &#8216;up front&#8217; design of many traditional software design practices in favour of short iterations of code moving towards a set of goals in each iteration.
]]></description>
		<wfw:commentRss>http://www.phantom-web.co.uk/2008/04/01/on-pair-programming/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Game Review : Lost Odyssey</title>
		<link>http://www.phantom-web.co.uk/2008/03/27/game-review-lost-odyssey/</link>
		<comments>http://www.phantom-web.co.uk/2008/03/27/game-review-lost-odyssey/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 00:20:20 +0000</pubDate>
		<dc:creator>phantom</dc:creator>
		
		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[JRPG]]></category>

		<category><![CDATA[Lost Odyssey]]></category>

		<category><![CDATA[review]]></category>

		<category><![CDATA[XBox360]]></category>

		<guid isPermaLink="false">http://www.phantom-web.co.uk/2008/03/27/game-review-lost-odyssey/</guid>
		<description><![CDATA[I&#8217;m generally not one for reviewing things, I feel there are others who are better suited to such things, however every so often I get the urge to do so and as such a post is born. Today it is all about Lost Odyssey:
]]></description>
		<wfw:commentRss>http://www.phantom-web.co.uk/2008/03/27/game-review-lost-odyssey/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Small update</title>
		<link>http://www.phantom-web.co.uk/2008/02/24/small-update/</link>
		<comments>http://www.phantom-web.co.uk/2008/02/24/small-update/#comments</comments>
		<pubDate>Sun, 24 Feb 2008 15:47:15 +0000</pubDate>
		<dc:creator>phantom</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.phantom-web.co.uk/2008/02/24/small-update/</guid>
		<description><![CDATA[After a bit of searching about and a template change it is now possible to comment on project pages.
The main reason for finding this change was so that I could get on and write the GTL3 documentation using Wordpress; static pages are perfect for doing the doc and comments will allow for feedback.
Also, the Final [...]]]></description>
		<wfw:commentRss>http://www.phantom-web.co.uk/2008/02/24/small-update/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Projects Up</title>
		<link>http://www.phantom-web.co.uk/2007/12/27/projects-up/</link>
		<comments>http://www.phantom-web.co.uk/2007/12/27/projects-up/#comments</comments>
		<pubDate>Thu, 27 Dec 2007 18:31:15 +0000</pubDate>
		<dc:creator>phantom</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://www.phantom-web.co.uk/2007/12/27/projects-up/</guid>
		<description><![CDATA[I spent this afternoon getting the various projects their own pages setup.
Thanks to Wordpress&#8217;s page system it was pretty simple all in all, some minor HTML hacking in order to get the images were I wanted them and some minor template hacking so that the top right menu was sane once I added subpages.
Other content is [...]]]></description>
		<wfw:commentRss>http://www.phantom-web.co.uk/2007/12/27/projects-up/feed/</wfw:commentRss>
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